
Resume
Projects
To learn about my projects, please visit the PROJECTS page on this site.
Programming Languages
Education
Northeastern University
Khoury College of Computer Sciences
September 2016 - May 2021
BS in Computer Science & Mathematics, 2021
Minor in Music Industry
Magna Cum Laude
3.82 / 4.00 GPA
Dean's List
Selected Coursework:
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Digital Signal Processing
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Computer Systems
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Software Development
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Differential Equations
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Programming in C++
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Object-Oriented Design
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Fourier Series
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Linear Systems
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Complex Analysis
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Multi-variable Calculus
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Algorithms and Data
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Music Recording
Work Experience
ToneStone
Audio Software Engineer
August 2021 - present
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Designing and maintaining interfaces between user-facing app and audio engine
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Revising iteration and development process of audio engine
ToneStone
Community Development Associate
July 2021 - August 2021
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Created and maintained waitlist for beta access to ToneStone app
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Wired redesigned website to maximize waitlist conversions
ToneStone
Associate Audio Software Engineer
February 2021 - May 2021
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Integrated Arpeggiator feature to map user input on x/y grid to chord inversions, MIDI CC
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Refined middleware between struQture and Tracktion audio engines
iZotope
Associate Software Engineer
July 2020 - December 2020
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Improved sound quality while maintaining target performance on Neoverb by advancing interpolation methods used in chorusers
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Restructured open-source third-party technology designed for offline signal processing to accommodate online standards
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Integrated machine-learning neural nets into signal flow
Analog Devices
Automotive Audio Systems Engineer
July 2019 - December 2019
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Created and tested algorithms to control LED strips using musical rhythm and pitch detection for Analog Device’s Consumer Electronics Show display
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Designed and constructed apparatuses to test the frequency response of microphones and speakers and to verify the correctness of beamforming and echo cancellation algorithms
Harmonix Music Systems
Associate Software Developer
July 2018 - June 2019
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Programmed vocoder plugin for use by sound designers in FMOD and within the company’s internal game engine
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Architected and implemented “DAGger Synth,” a fully-functioning software wavetable synthesizer
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Researched and designed powerful digital oscillators with wave interpolation and real-time partial series adjustment
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Devised node-based synth topology creation system for unlimited flexibility in signal flow
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Considered numerous optimization techniques, including memory packing for cache friendliness and SIMD vectorization
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Northeastern University
Information Technology Services
InfoCommons Analyst
August 2016 - December 2018
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Provided technical support to university students, faculty, and staff in-person and by phone
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Designed and implemented an app for scheduling employee shifts using first JavaScript and Google Sheets, and later Node.js and Express
Soulfest and New Sound Concerts
Assistant Production Manager
July 2017 - August 2017
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Organized and assisted with communication between five stage managers
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Ran wiring between front-of-house sound console and main stage
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Installed WiFi hotspots around festival grounds








Professional:
C++
C
Practical:
C#
Javascript
Python
Java
PHP
Racket
ACL2
LUA
SQL
Frameworks & Libraries
VST
TFLite
Node.js
Express
Tracktion
Qt
Juce
jQuery
React
Software
Programming:
Visual Studio
Git
Perforce
Confluence
Jira
MATLAB
SigmaStudio
xCode
Eclipse
IntelliJ
Arduino
Audio:
Reason
Reaper
FMOD
Sound Forge
iZotope products
NI products
Waves plugins
FabFilter plugins